RISE and FALL is a game for one to six players. It portrays the last days of the Roman Empire when internal revolts weakened Rome from the inside and barbarian hordes invaded her border areas. Players control the Eastern or Western Roman Empire, the Persian Kingdom, or one of the numerous barbarian nations. When barbarians become strong enough, they form kingdoms, and kingdoms evolve into empires that have all the problems of Rome! Note that a player is never eliminated! If a player's country is conquered, he can return to the game as a new barbarian group, and seek revenge against the player who got him!!

EMS published RISE and FALL in 1989. Karsten Engelmann was the designer. It is now out of print.

Canadian Wargamers Journal (Vol. 4, Issue 3; Vol. 3, Issue 6; and Vol. 7, Issue 3) published several articles related to the game, including a Formation of Empire scenario, Punic War scenario, and rules clarifications, mechanics, strategy notes, and an example replay. Other articles have appeared Wargamer (Vol 2, No. 12: "Production Spiral"; Vol. 2, No. 16: Developer's comments and another article) and Fire & Movement (No. 65: review article). A freeware version of RISE and FALL was available from PC Wargames. Web Grognards has posted several articles and reviews on the game. BoardgameGeek offers information. ConsimWorld offers some discussion about the game.

See Player Rankings and session photos. [Last updated 6/15/2017]

 

Components

1 - 22x34" area movement map, from England to the Caspian and from Denmark to Arabia;
1 - 18 page rulebook;
1 - summary and clarification sheet;
1 - player aid sheet;
1 - pad of turn record sheets;
5 - 10 sided dice;
576 - diecut 5/8" counters (see counter manifest)

Counter Manifest

There are 576 counters. They are printed on one side only. There are six identical sets of player counters (black on white/red/blue/yellow/green and white on black) with icons of a swordsman, a cavalryman, a tower, and a galley. Each set consists of:

25 infantry
15 cavalry
20 forts
10 fleets
1 Capitol marker (star)
1 Leader counter (crown)
6 blanks, to denote player control of an area when necessary
72 "independent kingdom" and 36 "revolting infantry" counters. They are red on white.

 
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